

Liz has been comatose since she was sixteen. Something ancient is waking up inside her, and every Demon Lord in existence wants to be the one holding the leash when it does.
To bring her back, Max summoned a demon. He didn't sign a contract. He burned it and stole its power. Now he carries a raw, unchained Hellfire that evolves with every soul he frees and breaks every law the demonic hierarchy was built to enforce.
The fire has a price. Every chain Max breaks pulls him further from the father Liz remembers. He's dragging a found family of broken people into a war none of them were built for, burning through a world of Demon Lords, secret agencies, and fallen gods to reach the one person he refuses to lose. In a world where power costs your humanity, saving her might mean becoming the thing she fears most.
A broken father. A stolen fire. A daughter worth burning for.
What to Expect
Dark, atmospheric urban fantasy with slow-burn apocalyptic stakes. Gritty, character-driven action. Demonic contracts, mythic horror, and lore-driven power systems. Found family forged in trauma. No stats. No menus. Just fire, blood, and consequence.
What You Won't Find
Harem. LitRPG mechanics. Overpowered protagonist from chapter one. Anime high school tropes.
5 volumes written. 12 planned. The fire is already burning.
Content warning: Violence, psychological abuse, torture, gore.
For readers who want the visceral intensity of Chainsaw Man, the emotional devastation of Berserk, the dark progression of Shadow Slave, and the psychological horror of Tokyo Ghoul.
Max discovers the truth about demons while protecting his comatose daughter Liz. He encounters exorcists, supernatural factions, and uncovers political corruption with demons lurking in the shadows.
The world learns about demons. Chaos spreads as factions take sides. Max becomes a hunted figure targeted by demon lords, governments, and human factions alike.
Civilization falls as demonic warlords take control. Liz comes to the end of an epic battle. Max struggles to keep her safe as they fight through a ruined world.
The final war against Moloch and the demon lords. Max's power reaches its ultimate form as he decides the fate of reality itself.

· Age: 36 years old
· Height & Weight: 185cm, 90kg.
· Appearance: Blue eyes, blonde hair, muscular appearance.
· Race & Nationality: Caucasian. German parents, raised in Australia.
· Gender: Male.
· Occupation: Firefighter (formerly)
Former firefighter with both physical and emotional scars from the fire that killed his wife April. Now desperate to cure his comatose daughter Liz while dealing with dark forces.
Soul Affinity user with unique power awakening ability, soul prison to absorb demon souls, soulfire projection, regeneration, and pain dampening.
To cure his daughter Liz, master his powers, protect his friends, overcome his trauma, and ultimately destroy all demons to prevent the apocalypse.
Max's comatose teen daughter who is stricken with a mysterious illness. Strong-willed and mentally resilient, she fights a hidden battle unknown to anyone else.
Max's friend and brother-in-law with Soul Affinity. Powers include healing, body transformation, soul aura, flight, and immunity to possession.
Rogue billionaire and head of the mysterious Grimm Institute. Enemy of demonkind, Dr. Grimm has hidden plans, secret knowledge and is both haunted and hunted.
Chinese super assassin. Prefers to use shadow sword techniques for close-up kills. She is one of only two survivors of the Chinese government cloned super soldier programme.
Victor is Max’ oldest friend. He has been with Max throughout his efforts to cure Liz. He is stoic and gruff by nature but has a strong sense of justice.
Japanese exorcist with Soul Affinity. For generations, Hana’s family has been shaman and exorcists – natural opponents to Demons.
Liz's friend, twin of Chloe. While visiting the comatose Liz, they are exposed to the world of power and demonkind.
Liz's best friend, twin of Alyssa. While visiting the comatose Liz, they are exposed to the world of power and demonkind.
Mysterious soul-forger and weaponsmith with a deep connection to ancient Japan and Hana-sama.
Dr. Grimm's cold and calculating bodyguard. Loyal to Alpha, Grimm and the Institute.
Dr. Grimm's powerhouse bodyguard and shock trooper. Loyal to Alpha, Grimm and the Institute.
Dr. Grimm's assistant and genius in soul-based technology. Inventor of "soul field" applications.












The world's demonic threats: Moloch the child-eater, Midas (Mammon) of the golden touch, Verrine of the false hope, Orobas the strongest, Belial of darkness, Zagan the changer, Asmodeus the dreamer, Agrath the devourer, Lilith the mother of monsters, Belphegor of the flesh, Aamon and Baal. Each possesses unique powers and inhabits human vessels, growing stronger with each soul they devour.
Demon Contracts have existed for millennia, whispered about in myths and legends—humans who traded their souls for impossible power. But the reality is far worse than the stories tell.
A contract between a human and a demon, granting power in exchange for the human’s soul.
When Max Jaeger performs a summoning ritual, he expects a bargain. Instead, something goes wrong. The result? A power never seen before.
A contractless ability that awakens a person’s hidden potential—without demonic control.
Max is not a Contractor.
He is not a demon.
He is something else entirely.
And if he continues on this path… will he save the world?
Or become the greatest monster of them all?
A contractor performs a ceremony in a darkened place, reciting phrases to call demons. The room must not be touched by sunlight for at least 24 hours.
Demons require human desperation, fresh blood to be spilled, and a dead body to materialize through into the human world.
A written document detailing specific requests for power, ability, or wealth that must be burned for the demon to understand.
Demons hunger to devour empowered human souls, growing significantly more powerful with each soul they consume.
Max's powers unlock the fantastic power of the human soul - but the abilities that are awakened will vary due to the person's personality and Affinity. Every person is inclined to one of three Affinities. The Three Affinities are Body, Mind and Soul. Having an Affinity means that you can more easily use a particular set of powers and abilities, or that if you’re gifted with those powers, they will be stronger than if given to someone who does not have this, Affinity.
Harnesses physical abilities: strength, speed, regeneration, and enhanced senses. Often seen with a white/grey/silver soul aura.
Taps into mental and psychic powers: telepathy, telekinesis, and mind control. Frequently associated with a red/pink/orange soul aura.
Unlocks soul power for defense or affecting others: soul prison, exorcism, and healing. Manifests with a yellow/gold soul aura.
Max Jaeger carved open Hell to save his daughter. He didn’t expect Hell to carve him back.